Hello, my name is Vinski Takahashi & I own Ebonkin Team. My entire life has been focused on animating & game development. From Doom modding, to making games through ROBLOX & Godot.




Project Nevada (2020 - 2024)

Project Nevada was one of my the longest projects that I have been working for, from learning how to code to being actual project that I loved worked on. I used to work on it for hours, skipping nights with it just to make the project come reality and hope to see if people can notice my work. I have done most of stuff in Project Nevada relating with coding, game design, animations & art.

Project Nevada 2021


I created Project Nevada 21021 as my first project & coding skills to go public eyes. Started as Crimewave genre type of game with Madness Combat series put on top of. I started releasing the development logs in my killed channel at youtube, calling them as "phonk madness combat" as a inside joke. It got popular because Madness Combat got popular at the time due to mod being created for it in the game called "Friday Night Funkin".


After final development log of "phonk madness combat". The game was soon about to be released at Summer 2021, everyone started playing it and enjoying the game, even when it was the buggiest state due to my knowledge on coding at the time, everybody still enjoyed it.
When the combat got reworked, it became the most fun thing to do in here. Throw the guns away and go with your fists or melee. That would be one of reasons why Project Nevada 2021 succeeded at the time.

Project Nevada: Revamp

One of the most disappointing things that everyone had to see & play. Even I don't want to include gameplay of the game as how much bad it was. It was suppose to be revamp of the game's mechanics, but due to my misdirections, it became something else that everybody was disappointed for.

Expect have those images.

Project Nevada: Reloaded

Reloaded supposed to be reloaded version of Project Nevada 2021, but with it's new combat system, client guns, origins & so much more.
At the time, it was called Project Nevada: Reimagined till we started sticking to Reloaded as it rolled out of tongue easier.


The game didn't get released due to work enviroment & too ambitious.

Project Nevada: Remastered

Remastered supposed to be remastered version of Project Nevada 2021 to bring some nostalgia back for OG players & make newcomers be interested to Madness series. It went many things through at the time like making combat system be more of getting hits instead of launching combos at your enemy. This is one of more successful projects that I used to direct on as it got videos done by a few content creators.


Some things in Remastered in my own opinion could've been done better, for the codebase & gameplay loop as example because it's pretty messy on how it was done. Due to toxicity in the community & work enviroment once again, I decided to give it away to FaceLift. Let them continue Project Nevada's existance, or make it as a next thing.

The Avenues (2021-2022)

The Avenues is supposed to be replacement of The Streets at the time & be fast-paced and enjoyable in casual and competitive way. I have done lots of coding related stuff during the time to add features like enviromental kills, making the combat be similar to Mordhau by able to parry and throw with weapons.
Due to fraudulent developer in the ROBLOX community that supposed work on the map with images he provided me of his original work, but giving me a asset flipped map that I never agreed upon and I paid for over 100€ for it, I stopped working on it as it killed my enjoyment in development. The game is public now that everyone can play if they want to.





Other Related

Dump of my work I've done.

Game Development

I do most of coding related like Lua, Python, GDscripting & C#.


Animations

My animations can come from being made in Blender, or done in Adobe Animate/Flash softwares.


Videos of my Animations.



Modelling

I do the most modelling with software called "Blender". I am planning to try out other 3D Programs at some point like Maya as example.

I also do rendering with said program by using planes to turn them into "almost 2D" look on them.


Artwork

I tend to doodle more often than I do actual artwork, so I don't really put them on here, but there are some examples I've got so far.