Hey.
My name is Vinski Takahashi, and I currently own the Ebonkin Team. I have spent most of my life with animations,
from paper figures to 3D, and game development with engines like Doom's ports (ZDoom/GZDoom) and Godot & ROBLOX Engine.
Project Nevada was one of the projects, that I have been working on for years, from trying to learn coding in ROBLOX's language,
to making it something unique to the platform that everyone can enjoy and have fun on.
Project Nevada's genre is mainly focused on its Crimewave & Open-world, where everyone can kill each other, rob banks, set up gangs & groups, etc...
The world was everyone's oyster, they could dress themselves up however they wanted, have different ability as known as Styles & Origins, and even be the reason that changed the game.
I did a lot of things to it at the time of its creation. From scripting, modeling, sound design, literally everything at the time till
I got the people who were interested to work on my game.
I created Project Nevada 2021 as my first project & coding skills to go into the public eye.
I started releasing the development logs in my killed channel on YouTube, calling them "phonk madness combat" as an inside joke with friends I had.
It got popular because Madness Combat got popular at the time due to a mod being created for it in the game called "Friday Night Funkin".
It was unexpected at the time being, but it was one of the many reasons why Project Nevada succeeded.
After the final development log of "phonk madness combat".
The game was soon about to be released in Summer 2021, and everyone started playing it and enjoying the game, even when it was the buggiest state due to my knowledge of coding at the time, everybody still enjoyed it.
When the combat got reworked, it became the most fun thing to do here. Throw the guns away and go with your fists or melee. That would be another one of the reasons why Project Nevada 2021 succeeded at the time.
One of the most disappointing things that everyone had to see & play. Even I don't want to include the gameplay of the game as how much horrible it was.
It was supposed to be a revamp of the 2021 game mechanics, but due to my misdirections, it became something else that everybody was disappointed with, but that's what I learned from. Knowing what people prefer, what I could've done better, etc...
Expect have those images.
Reloaded is supposed to be a remake version of Project Nevada 2021, but with its new combat system, client guns, origins & so much more.
At the time, it was called Project Nevada: Reimagined till we started sticking to Reloaded as it rolled out of tongue easier.
The game didn't get released due to being too ambitious of project & work environment we had.
Remastered is supposed to be a remastered version of Project Nevada 2021 to bring some nostalgia back for OG players & make newcomers interested in the Madness series.
It went many things through at the time like making the combat system more of getting hits instead of launching combos at your enemy. This is one of the more successful projects that I had my time on enjoying working with.
There are some things in Remastered that I could have done better, like with it's codebase as
Due to toxicity in the community that I hate seeing a lot, and the work environment once again, I decided to give it away to FaceLift Studios. Let them continue Project Nevada's existence, or make it the next thing.
The Avenues is supposed to be replacement of The Streets at the time & be fast-paced and enjoyable in casual and competitive way. I have done lots of coding related stuff during the time to add features like enviromental kills, making the combat be similar to Mordhau by able to parry and throw with weapons. Due to fraudulent developer in the ROBLOX community that supposed work on the map with images he provided me of his original work, but giving me a asset flipped map that I never agreed upon and I paid for over 100€ for it, I stopped working on it as it killed my enjoyment in development. The game is public now that everyone can play if they want to.
Dump of my work I've done.
My animations can come from being made in Blender, or done in Adobe Animate/Flash softwares.
Videos of my Animations.
I do the most modelling with software called "Blender". I am planning to try out other 3D Programs at some point like Maya as example.
I also do rendering with said program by using planes to turn them into "almost 2D" look on them.
I tend to doodle more often than I do actual artwork, so I don't really put them on here, but there are some examples I've got so far.